Course Syllabus
Chapter 1- 3D Basics
What is 3D?
3D Coordinate Space
The Cartesian Coordinate System
Defining Simple Shapes
Global and Local Coordinates
Transformation
3D Elements
The Normal
Summary
Chapter 1 Quiz
Chapter 2 - Setting the 3D
Environment
Display modes
Object Styles
Camera Angles
Adding Light
Summary
Chapter 2 Quiz
Chapter 3 - Working with Objects
Methods for creating objects
Object Hierarchy and Grouping
Materials
Material Properties
Maps
Procedural Shader
Summary
Chapter 3 Quiz
Chapter 4 - Combining it all
The Scene
Rendering
Anti-aliasing
Postwork
Summary
Chapter 4 Quiz
Chapter 5 - Tools of the Trade
Different types of applications
Low-end applications
High-end applications
The 3D Community
Summary
Glossary
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